How Street Racing Is Portrayed In Video Games

How Street Racing Is Portrayed In Video Games – Tokyo Xtreme Racer, or Shutokou Battle as it was known in Japan, was a series of racing games created by Genki in 1994.

The games were also known by the names Import Tuner Challenge and Street Supremacy, among other names. The series was focused on the street racing scene in Japan and, apart from some spin-off titles, the main part of the series was set on the Japanese road network. The game’s main premise involves the player defeating members of 20 different fictional racing gangs that roam the highway. In the first and original game [which is best known for being a Dreamcast launch title], this means that the player would have to beat 130 rival street racers before facing the game’s final bosses, known as “The 4 Devas ”. After beating them, however, the story is not over yet because the player must now defeat the true kings of the Tokyo highway, known as “The 4 Demons”.

How Street Racing Is Portrayed In Video Games

While the series has never reached unrealistic heights across the world like the Need For Speed ​​series, for example, the setting and general atmosphere presented by the game has made it a cult favorite among those more in-depth into Japanese car culture. In terms of car selection, the game focuses much more on Japanese cars and includes all the JDM classics such as the Hachiroku, GT-R and different iterations of the Lancer Evolution, with later games including foreign cars from manufacturers such as Ford and GM.

Tokyo Xtreme Racer

Other than that, Genki continued to create the popular Wangan Midnight Maximum Tune arcade game series, based on a manga of the same name, which is also a game that takes heavy inspiration from the street racing scene in Japan.

Tokyo is undeniably one of the world’s hottest melting pots when it comes to car culture.

Cars, car, racing, racing cars, car racing, jdm, tokyo, racer, idlers, 12 hour race, rwb, nakai san, twin ring motegiThe history of racing gamesFrom Gran Trak 10 to Forza Motorsport 6, we present the definitive line- of riders from past to present.

The heritage of racing games is proud and illustrious and dates back more than four decades. Unsurprisingly, the 1970s saw a number of innovations in the genre as developers became familiar with arcade technology, the wide range of which included everything from a black and white single-screen offering to the classic high-speed Grand Prix. from Sega.

The Greatest Racing Games From The 90s

As the golden age of arcades reached its peak, developers went through a series of technical checks on the way to creating some pioneering titles whose impact can still be felt today. Board games, cartoons, and motion control were just a few of the racing products of the early 1980s.

The late 1980s saw racers diverge as new subgenres and driving experiences were introduced, along with a growing desire to capture the chic style of exotic supercars. Simulations pitted 26th century off-roaders and hover cars as the excitement on the home console began to rival that found in the arcade.

The early 1990s were marked by the introduction of a series of landmark racing franchises that would garner passionate and partisan followings. From enduring rivalries and monkeys throwing bananas to the rise of the high-polygon 3D racing game and a fondly remembered arcade hero, the 1990s had it all.

As the century drew to a close, CD-based home consoles made it increasingly possible for developers to create driving experiences that had previously been exclusive to the arcade. Plus, a certain PlayStation title was about to arrive from Japan and take the digital car dealership to a whole new level of fetishistic obsession.

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The early 2000s saw a diverse mix of drivers lining up on the grid from developers spread across the world. Several familiar names reappeared, while a host of new franchises were born from wild imaginations, diesel fumes, and the added grunt of a new generation of consoles.

The late 2000s brought with it a turning point for several well-known names in the racing genre, as some franchises and development teams rode off into the sunset. Meanwhile, players began to enjoy more persistent open worlds and Microsoft prepared the launch of a super series exclusive to the platform.

Some four decades after its forebears started burning rubber, the latest in a long series of driving experiments has brought with it exhilarating innovations, imaginative reboots and more than a diamond in the rough. Megafranchises fought for supremacy as household names broadened their appeal to provide experiences that catered to more eclectic driving tastes.

This single-player time trial racer from Atari is widely considered the granddaddy of car-based racing games. Consisting of a single static black and white screen, it even boasted a track with multiple twists and turns, along with a number of arcade cabinet innovations, including a steering wheel, four-speed gearbox, and gas and brake pedals. . Their special place in history means that Gran Trak 10 arcade cabinets are still enjoyed today by collectors who lovingly restore them to their former glory.

Stock Car Racing

Among its many claims to fame is the fact that Apple co-founder Steve Wozniak played it in his downtime while developing Atari’s Breakout over an intense four-day period. “I would be playing the first video game that was about to come out about driving. It was called Gran Trak 10,” Wozniak once revealed (https://www.macworld.com/article/1001575/woz.html). “Hey man, I got so good at this in four nights that a few years later they had a pizza place in Scotts Valley and if you scored more than 36 points you got a free pizza. So after my second free pizza, they took it away.”

With its scrolling graphics, two-player alternating mode, and varying difficulty levels, Taito’s Speed ​​Race boasted its own set of pioneering innovations. Developed by Tomohiro Nishikado (best known as the creator of the classic shooter Space Invaders), Speed ​​Race was released in the US by former publishing giant Midway, who rebranded it to be known simply as “Wheels”.

Video games’ relationship with the high-speed world of motorsports goes back four decades, to Namco’s arcade racing game F-1. The bulky arcade cabinet housed a circular track recorded on film and projected onto the screen, with competition provided by a single machine. controlled pilot. He was even immortalized in a cameo in 1978’s Dawn of the Dead!

Featuring a close-up first-person driving view, three difficulty levels, and a four-speed gearbox, Night Driver was a popular timer-based score attack racing game. Players raced around the track avoiding sides and other cars on the way to reach the maximum score of 1000 points.

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Sega’s Monaco GP had a lot to recommend it: high-speed racing, multiple opponents, variable track width, and a rudimentary day/night cycle. Its popularity led to it spawning a series of sequels in the early 1980s and earning it a limited-budget re-release in 2003 as part of the Sega Ages 2500 series for the PlayStation 2.

Just like its famous Pac-Man, Namco’s Rally X involved running through a maze to score points while avoiding a series of antagonists. Collecting point-giving flags had to be balanced with a decreasing fuel gauge and there was even a rudimentary mini-map to consult, along with an early example of a chip tune to enjoy.

With its diverse urban and rural locations, changing weather, and multiple obstacles (including a high-speed ambulance), Sega’s Turbo offered a difficult test of skill for aspiring racers. It also boasted the first examples of scaled sprites representing its many cityscape elements and AI drivers and even jumped media in 1983 to become a board game!

Just like Speed ​​Race before it, Pole Position burst onto the scene thanks to a video game legend. Pac-Man creator Toru Iwatani was employed by Namco and helped make Pole Position a phenomenal success. The popularity of his upright and booth arcade cabinets was such that in late 1983 he was reported to have grossed tens of millions of dollars (about $150 million in today’s dollars) for his North American publisher, Atari, as well as cementing a place as the highest-grossing arcade game on the continent that year.

The History Of Racing Games

Players were required to complete a qualifying lap before graduating to an F1 race at Fuji Racecourse in Japan, the first time a real F1 track had been depicted in a video game, where billboards advertising real-world companies, including the Martini and Marlboro brands, could be seen. . It later appeared in a series of arcade compilations from Namco’s Museum series and spawned an iOS release as recently as 2008.

Kids of the 1980s may also remember the short-lived Saturday morning cartoon Pole Position, which only lasted one series but featured crime-fighting stories and classic 1980s power ballad music!

This Formula 3 simulation features aerodynamic tuning and is considered one of the first racing simulators, while names like ‘Willy Swerve’, ‘Desmond Dash’ and ‘Miles Behind’ make up a grid of opponents with humorous titles. The original BBC Micro release was so large that some of the internal code had to be displayed in blue text, hidden in the sky!

Another example of a classic racer awarded a re-release decades ago

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